| character_set_skydiving_state(human_name, state_idx[, lock_player_state[, partner_name[, skip_camera_transition]]]) |
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| Parameters: |
| human_name | | (string) name of the character |
| state_idx | | (int) Index for the skydiving state (NORMAL = 0, DIVE = 1, INVERTED = 2) |
| lock_player_state | | (OPTIONAL, bool) TRUE if the player should be locked into the skydiving state, FALSE otherwise (defaults to false) |
| partner_name | | (OPTIONAL, string) name of the partner if a synced skydive state (default to nil) |
| skip_camera_transition | | (OPTIONAL, bool) TRUE if the camera transition should be skipped, FALSE otherwise (defaults to false) |
| |
| Returns: |
| none |
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| Description: |
| Set the skydiving state (pose) for the given character |
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| back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |