character_set_skydiving_state(human_name, state_idx[, lock_player_state[, partner_name[, skip_camera_transition]]])

Parameters:
human_name (string) name of the character
state_idx (int) Index for the skydiving state (NORMAL = 0, DIVE = 1, INVERTED = 2)
lock_player_state (OPTIONAL, bool) TRUE if the player should be locked into the skydiving state, FALSE otherwise (defaults to false)
partner_name (OPTIONAL, string) name of the partner if a synced skydive state (default to nil)
skip_camera_transition (OPTIONAL, bool) TRUE if the camera transition should be skipped, FALSE otherwise (defaults to false)
 
Returns:
none

Description:
Set the skydiving state (pose) for the given character
 

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Last updated: Tue, 09 Aug 2011 11:32:15