check_script_animation_state(name, state_name) |
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Parameters: |
name | | (string) name of the character |
state_name | | (string) name of the animation state |
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Returns: |
(boolean) true if the character is the specified animation state, else false |
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Description: |
Check if a character is in a particular scripted animation state (only for NPCs). |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |