cutscene_play(name[, group_name[, teleport_name[, fade_in_after]]]) |
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Parameters: |
name | | (string) name of cutscene to play |
group_name | | (string, or table of strings; optional) group(s) for the cutscene to load before returning (defaults to nil) |
teleport_name | | (table of strings, optional) names of navpoints to teleport the local and remote players to after the cutscene (defaults to nil) |
fade_in_after | | (boolean, optional) set to true to automatically fade in after the cutscene is finished (defaults to true) |
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Returns: |
none |
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Description: |
Play a cutscene. This function blocks until the cutscene has finished playing. |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |