cutscene_play(name[, group_name[, teleport_name[, fade_in_after]]])

Parameters:
name (string) name of cutscene to play
group_name (string, or table of strings; optional) group(s) for the cutscene to load before returning (defaults to nil)
teleport_name (table of strings, optional) names of navpoints to teleport the local and remote players to after the cutscene (defaults to nil)
fade_in_after (boolean, optional) set to true to automatically fade in after the cutscene is finished (defaults to true)
 
Returns:
none

Description:
Play a cutscene.

This function blocks until the cutscene has finished playing.

 

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Last updated: Tue, 09 Aug 2011 11:32:15