cutscene_play(name[, group_name[, teleport_name[, fade_in_after]]]) | ||
Parameters: | ||
name | (string) name of cutscene to play | |
group_name | (string, or table of strings; optional) group(s) for the cutscene to load before returning (defaults to nil) | |
teleport_name | (table of strings, optional) names of navpoints to teleport the local and remote players to after the cutscene (defaults to nil) | |
fade_in_after | (boolean, optional) set to true to automatically fade in after the cutscene is finished (defaults to true) | |
Returns: | ||
none | ||
Description: | ||
Play a cutscene. This function blocks until the cutscene has finished playing. | ||
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |