| cutscene_play(name[, group_name[, teleport_name[, fade_in_after]]]) |
|
| Parameters: |
| name | | (string) name of cutscene to play |
| group_name | | (string, or table of strings; optional) group(s) for the cutscene to load before returning (defaults to nil) |
| teleport_name | | (table of strings, optional) names of navpoints to teleport the local and remote players to after the cutscene (defaults to nil) |
| fade_in_after | | (boolean, optional) set to true to automatically fade in after the cutscene is finished (defaults to true) |
| |
| Returns: |
| none |
|
| Description: |
| Play a cutscene. This function blocks until the cutscene has finished playing. |
| |
|
| back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |