damage_indicator_on(index, obj_name, min_percent[, label_name]) |
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Parameters: |
index | | (integer) index of the meter (between 0 and 3) |
obj_name | | (string) name of the object to track damage for |
min_percent | | (float) percentage of health where the low end of the damage bar starts |
label_name | | (string, optional) localized text tag or mission help string to display as the indicator label (defaults to nil) |
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Returns: |
none |
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Description: |
Turn on the GSI damage indicator. |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:16 |