door_message_override(name, tag) |
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Parameters: |
name | | (string) name of the door |
tag | | (string) mission help text to display |
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Returns: |
none |
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Description: |
Override the default message that appears when the player is near a specific door. |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |