effect_play_on_human(navpoint_name, human_name[, human_tag[, looping[, sync_flags]]]) |
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Parameters: |
navpoint_name | | (string) name of the VFX object's navpoint (the effect will not spawn here, but we still need to go through the mision effect pipelien) |
human_name | | (string) name of the human |
human_tag | | (string, optional) name of the human tag to attach to effect to |
looping | | (boolean, optional) set to true to loop the effect indefinitely (defaults to false) |
sync_flags | | (integer, optional) synchronization type (MULTI_SYNC_LOCAL = affects local player, MULTI_SYNC_REMOTE = affects remote player, or MULTI_SYNC_ALL = affects both players; defaults to MULTI_SYNC_ALL) |
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Returns: |
(integer) handle of the effect, or -1 if unable to start the effect |
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Description: |
Play an effect attached to a human |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |