effect_stop(handle[, sync_flags])

Parameters:
handle (integer) handle of the effect
sync_flags (integer, optional) synchronization type (MULTI_SYNC_LOCAL = affects local player, MULTI_SYNC_REMOTE = affects remote player, or MULTI_SYNC_ALL = affects both players; defaults to MULTI_SYNC_ALL)
 
Returns:
none

Description:
Stop an effect that is currently playing
 

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Last updated: Tue, 09 Aug 2011 11:32:15