| explosion_create(explosion_name, obj_name[, owner_name[, use_source[, vfx_nav_name[, random_offset]]]]) |
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| Parameters: |
| explosion_name | | (string) name of the explosion type |
| obj_name | | (string) name of the object |
| owner_name | | (string, optional) name of the owner (i.e.: who is responsible for starting the explosion) (defaults to nil) |
| use_source | | (boolean, optional) set to true if it is the object itself that is exploding, or false if the explosion is coming from something else (defaults to true) |
| vfx_nav_name | | (string, optional) name of the VFX navpoint that references the VFX that the explosion plays (for explosions that reference VFX that are loaded by the mission) |
| random_offset | | (float, optional) if > 0, the explosion will be created in a random position this distance from the target object (defaults to 0) |
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| Returns: |
| none |
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| Description: |
| Create an explosion on an object. returns: Handle to the VFX object that was creates as a result of the explosion |
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| back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |