flee_to_navpoint(name, nav_name[, flee_from_name[, force_cower]]) | ||
Parameters: | ||
name | (string) name of the NPC who is fleeing | |
nav_name | (string) name of the navpoint | |
flee_from_name | (string, optional) name of the character to flee from (defaults to "#PLAYER1#") | |
force_cower | (boolean, optional) set to true if the NPC should start fleeing in cower run animation (defaults to false) | |
Returns: | ||
none | ||
Description: | ||
Make an NPC flee towards a navpoint. | ||
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |