flee_to_navpoint(name, nav_name[, flee_from_name[, force_cower]]) |
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Parameters: |
name | | (string) name of the NPC who is fleeing |
nav_name | | (string) name of the navpoint |
flee_from_name | | (string, optional) name of the character to flee from (defaults to "#PLAYER1#") |
force_cower | | (boolean, optional) set to true if the NPC should start fleeing in cower run animation (defaults to false) |
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Returns: |
none |
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Description: |
Make an NPC flee towards a navpoint. |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |