flee_to_navpoint(name, nav_name[, flee_from_name[, force_cower]])

Parameters:
name (string) name of the NPC who is fleeing
nav_name (string) name of the navpoint
flee_from_name (string, optional) name of the character to flee from (defaults to "#PLAYER1#")
force_cower (boolean, optional) set to true if the NPC should start fleeing in cower run animation (defaults to false)
 
Returns:
none

Description:
Make an NPC flee towards a navpoint.
 

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Last updated: Tue, 09 Aug 2011 11:32:15