force_fire(name, fire_at_navpoint[, fire_once])

Parameters:
name (string) name of the NPC
fire_at_navpoint (string) name of navpoitn to fire at
fire_once (boolean, optional) set to true to only fire once, or false to fire continuously (defaults to false)
 
Returns:
none

Description:
Force an NPC to fire at a navpoint.
 

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Last updated: Tue, 09 Aug 2011 11:32:16