force_melee(name, attack_type) |
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Parameters: |
name | | (string) name of the character |
attack_type | | (integer) index of the attack type |
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Returns: |
none |
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Description: |
Force a character to perform a melee attack. NOTE: attack_type is no longer used - we will need to find a replacement method The indices for available attack types are: 1 = punch left 2 = punch right 3 = firearm melee attack 4 = block 5 = wieldable prop 2-handed 6 = wieldable prop 1-handed 7 = wieldable prop 2-handed, low 8 = wieldable prop 2-handed, high |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |