| fov_check(observer, observed) |
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| Parameters: |
| observer | | (string) name of the observing human (player or NPC) |
| observed | | (string) name of the target character |
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| Returns: |
| (float) square of the distance between the characters if the target is in view, or -1 if not |
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| Description: |
| Check if a character is within the observation FOV of an human (player or NPC). |
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| back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |