helicopter_shoot_human(heli_name, human_name[, unit_sphere[, multiplier[, alt_fire]]])

Parameters:
heli_name (string) name of the helicopter
human_name (string) name of the human target
unit_sphere (boolean, optional) set to true to aim for a random point on a sphere around the target, or false to fire directly at the target (defaults to true)
multiplier (float, optional) if unit_sphere is set to true, the radius of the sphere, in meters; ignored if unit_sphere is false (defaults to 1.0)
alt_fire (bool, optional) true to fire alt weapon (rockets usually), false to fire main (guns usually) (defaults to true)
 
Returns:
(boolean) true if a missile was fired, else false

Description:
Make a helicopter fire a missile at a character.
 

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Last updated: Tue, 09 Aug 2011 11:32:15