| helicopter_shoot_vehicle(heli_name, vehicle_name[, unit_sphere[, multiplier[, alt_fire]]]) |
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| Parameters: |
| heli_name | | (string) name of the helicopter |
| vehicle_name | | (string) name of the target vehicle |
| unit_sphere | | (boolean, optional) set to true to aim for a random point on a sphere around the target, or false to fire directly at the target (defaults to true) |
| multiplier | | (float, optional) if unit_sphere is set to true, the radius of the sphere, in meters; ignored if unit_sphere is false (defaults to 1.0) |
| alt_fire | | (bool, optional) true to fire alt weapon (rockets usually), false to fire main (guns usually) (defaults to true) |
| |
| Returns: |
| (boolean) true if a missile was fired, else false |
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| Description: |
| Make a helicopter fire a missile at a vehicle. |
| |
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| back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |