hud_bar_on(index, skin_name[, label_name[, max_value[, sync_flags]]]) | ||
Parameters: | ||
index | (integer) index of the bar to show | |
skin_name | (string) name of the skin to use (see below) | |
label_name | (string, optional) override label to display instead of the skin's label (defaults to "") | |
max_value | (float, optional) the maximum value that the bar displays (defaults to 0) | |
sync_flags | (integer, optional) synchronization type (MULTI_SYNC_LOCAL = affects local player, MULTI_SYNC_REMOTE = affects remote player, or MULTI_SYNC_ALL = affects both players; defaults to MULTI_SYNC_ALL) | |
Returns: | ||
none | ||
Description: | ||
Show a GSI bar. The available colors are found in vdo_gsi.lua. For convenience, I've copied the list here. Notice that "Damage" is yellow, just like "Default". If you want red, use "Health". Default --Default: Yellow | ||
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |