hud_critical_timer_set(time_in_ms[, function_name[, sync_flags]]) | ||
Parameters: | ||
time_in_ms | (integer) time to set the timer to in ms | |
function_name | (string, optional) name of the callback function to call if time expires (defaults to "") | |
sync_flags | (integer, optional) synchronization type (MULTI_SYNC_LOCAL = affects local player, MULTI_SYNC_REMOTE = affects remote player, or MULTI_SYNC_ALL = affects both players; defaults to MULTI_SYNC_ALL) | |
Returns: | ||
none | ||
Description: | ||
Set the critical timer and optionally set up a callback for when it expires. | ||
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |