hud_critical_timer_set(time_in_ms[, function_name[, sync_flags]])

Parameters:
time_in_ms (integer) time to set the timer to in ms
function_name (string, optional) name of the callback function to call if time expires (defaults to "")
sync_flags (integer, optional) synchronization type (MULTI_SYNC_LOCAL = affects local player, MULTI_SYNC_REMOTE = affects remote player, or MULTI_SYNC_ALL = affects both players; defaults to MULTI_SYNC_ALL)
 
Returns:
none

Description:
Set the critical timer and optionally set up a callback for when it expires.
 

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Last updated: Tue, 09 Aug 2011 11:32:15