hud_critical_timer_set(time_in_ms[, function_name[, sync_flags]]) |
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Parameters: |
time_in_ms | | (integer) time to set the timer to in ms |
function_name | | (string, optional) name of the callback function to call if time expires (defaults to "") |
sync_flags | | (integer, optional) synchronization type (MULTI_SYNC_LOCAL = affects local player, MULTI_SYNC_REMOTE = affects remote player, or MULTI_SYNC_ALL = affects both players; defaults to MULTI_SYNC_ALL) |
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Returns: |
none |
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Description: |
Set the critical timer and optionally set up a callback for when it expires. |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |