hud_display_commit_state(hud_state_id[, immediate]) |
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Parameters: |
hud_state_id | | (int) HUD display state ID (returned from hud_display_create_state()) |
immediate | | (bool, optional) TRUE to force the elements to fade in/out immediately, or false to fade over time (defaults to FALSE) |
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Returns: |
none |
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Description: |
Commit a HUD state, which will begin to apply any elements that have been set, until the state is removed |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:16 |