| hud_player_combo_add(display_time, max_wait_time, display_text, display_value[, show_value[, hud_type[, priority[, symbol[, skin[, sync_flag[, play_anim]]]]]]]) |
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| Parameters: |
| display_time | | (float) The time, in seconds, the message should show for. If 0, the message will stay visible until hud_player_combo_remove is called. |
| max_wait_time | | (float) The time, in seconds, the message can be queued for. If this time is exceeded, the message will be removed without being shown. |
| display_text | | (string) The name of the text string to get localized text for. |
| display_value | | (float) The value to show. |
| show_value | | (bool, optional) If a value should be shown. If false only the text is. Defaults to true. |
| hud_type | | (int, optional) The type of hud to show. Defaults to HPT_NONE. |
| priority | | (int, optional) The priority of the hud. Defaults to HUD_MESSAGE_PRIORITY_NORMAL. |
| symbol | | (int, optional) The symbol to show in front of the display value. Defaults to HPS_NONE. |
| skin | | (int, optional) The skin for the hud. Defaults to HP_SKIN_DEFAULT. |
| sync_flag | | (int, optional) How the hud should be sync'd in co-op. Defaults to MULTI_SYNC_LOCAL. |
| play_anim | | (bool, optional) If animations should be played with the hu. Defaults to true. |
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| Returns: |
| (uint) The message handle for the added hud (Could be INVALID_HANDLE if the message was not added). |
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| Description: |
| This adds a player combo hud given the specified values. NOTE: The defines for the hud_type, symbol, and skin, are located in hud_mayhem.lua. hud_types: HPT_NONE HPT_POINTS HPT_DISTANCE HPT_TIME HPT_MONEY HPT_DEGREES hud_priorities: HUD_MESSAGE_PRIORITY_LOW HUD_MESSAGE_PRIORITY_NORMAL HUD_MESSAGE_PRIORITY_HIGH HUD_MESSAGE_PRIORITY_CRITICAL HUD_MESSAGE_PRIORITY_SUPER_CRITICAL hud_symbols: HPS_NONE HPS_MINUS HPS_PLUS HPS_MULTIPLIER hud_skins: HP_SKIN_DEFAULT |
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| back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |