| ingame_effect_scale(object_name, scale[, sync_flags]) | 
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| Parameters: | 
| object_name |  | (string) name of the object | 
| scale |  | (float) multiplier to scale the effect by | 
| sync_flags |  | (integer, optional) synchronization type (MULTI_SYNC_LOCAL = affects local player, MULTI_SYNC_REMOTE = affects remote player, or MULTI_SYNC_ALL = affects both players; defaults to MULTI_SYNC_ALL) | 
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| Returns: | 
| none | 
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| Description: | 
| Scales the size of an in-game effect on an object. NIQ 4/9/03: This function appears to only work on movers, characters, and vehicles. | 
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| back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:16
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