ingame_effect_scale(object_name, scale[, sync_flags]) | ||
Parameters: | ||
object_name | (string) name of the object | |
scale | (float) multiplier to scale the effect by | |
sync_flags | (integer, optional) synchronization type (MULTI_SYNC_LOCAL = affects local player, MULTI_SYNC_REMOTE = affects remote player, or MULTI_SYNC_ALL = affects both players; defaults to MULTI_SYNC_ALL) | |
Returns: | ||
none | ||
Description: | ||
Scales the size of an in-game effect on an object. NIQ 4/9/03: This function appears to only work on movers, characters, and vehicles. | ||
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:16 |