ingame_effect_scale(object_name, scale[, sync_flags])

Parameters:
object_name (string) name of the object
scale (float) multiplier to scale the effect by
sync_flags (integer, optional) synchronization type (MULTI_SYNC_LOCAL = affects local player, MULTI_SYNC_REMOTE = affects remote player, or MULTI_SYNC_ALL = affects both players; defaults to MULTI_SYNC_ALL)
 
Returns:
none

Description:
Scales the size of an in-game effect on an object.

NIQ 4/9/03: This function appears to only work on movers, characters, and vehicles.

 

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Last updated: Tue, 09 Aug 2011 11:32:16