marker_add_trigger(trigger_name, minimap_icon_name[, ingame_effect_name[, object_indicator_id[, object_indicator_flags[, sync_type[, fade_dist]]]]])

Parameters:
trigger_name (string) name of the script trigger
minimap_icon_name (string) name of the minimap icon
ingame_effect_name (string, optional) name of ingame effect (defaults to nil)
object_indicator_id (integer, optional) ID of the object indicator asset to use (defaults to nil)
object_indicator_flags (integer, optional) flags for the object indicator (defaults to OI_FLAGS_LOCATION)
sync_type (enumeration, optional) synchronization type (SYNC_LOCAL = affects local player, SYNC_REMOTE = affects remote player, or SYNC_ALL = affects both players; defaults to SYNC_ALL)
fade_dist (float, optional) distance to start fading if the OI_FLAG_FADE flag is specified (default, 100.0)
 
Returns:
none

Description:
Add a minimap marker and ingame effect to a script trigger.
 

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Last updated: Tue, 09 Aug 2011 11:32:15