| mission_set_checkpoint(checkpoint_name[, ignore_vehicles[, ignore_notoriety]]) |
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| Parameters: |
| checkpoint_name | | (string) name of the checkpoint |
| ignore_vehicles | | (boolean, optional) set to true to not restore the player's vehicle at the checkpoint (defaults to false) |
| ignore_notoriety | | (boolean, optional) set to true to not restore the player's notoriety at the checkpoint (defaults to false) |
| |
| Returns: |
| none |
|
| Description: |
| Set the most recent mission checkpoint that the player has passed. |
| |
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| back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |