mission_set_checkpoint(checkpoint_name[, ignore_vehicles[, ignore_notoriety]]) |
|
Parameters: |
checkpoint_name | | (string) name of the checkpoint |
ignore_vehicles | | (boolean, optional) set to true to not restore the player's vehicle at the checkpoint (defaults to false) |
ignore_notoriety | | (boolean, optional) set to true to not restore the player's notoriety at the checkpoint (defaults to false) |
|
Returns: |
none |
|
Description: |
Set the most recent mission checkpoint that the player has passed. |
|
|
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |