| mission_waypoint_add(navpoint[, sync_type]) |
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| Parameters: |
| navpoint | | (string) name of navpoint, NPC, vehicle, or trigger |
| sync_type | | (enumeration, optional) synchronization type (SYNC_LOCAL = affects local player, SYNC_REMOTE = affects remote player, or SYNC_ALL = affects both players; defaults to SYNC_ALL) |
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| Returns: |
| none |
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| Description: |
| Add a mission waypoint at a navpoint. If a mission waypoint currently exists, it will be removed and replaced by this call. |
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| back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:16 |