mission_waypoint_add(navpoint[, sync_type])

Parameters:
navpoint (string) name of navpoint, NPC, vehicle, or trigger
sync_type (enumeration, optional) synchronization type (SYNC_LOCAL = affects local player, SYNC_REMOTE = affects remote player, or SYNC_ALL = affects both players; defaults to SYNC_ALL)
 
Returns:
none

Description:
Add a mission waypoint at a navpoint.

If a mission waypoint currently exists, it will be removed and replaced by this call.

 

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Last updated: Tue, 09 Aug 2011 11:32:16