mission_waypoint_add(navpoint[, sync_type]) |
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Parameters: |
navpoint | | (string) name of navpoint, NPC, vehicle, or trigger |
sync_type | | (enumeration, optional) synchronization type (SYNC_LOCAL = affects local player, SYNC_REMOTE = affects remote player, or SYNC_ALL = affects both players; defaults to SYNC_ALL) |
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Returns: |
none |
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Description: |
Add a mission waypoint at a navpoint. If a mission waypoint currently exists, it will be removed and replaced by this call. |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:16 |