navpoint_in_player_fov(navpoint_name[, player_name[, radius]]) |
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Parameters: |
navpoint_name | | (string) name of the navpoint |
player_name | | (string, optional) name of the player (defaults to "#PLAYER1#") |
radius | | (float, optional) radius of the sphere (defaults to 1.25) |
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Returns: |
none |
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Description: |
Check to see if a sphere positioned above a navpoint is in the player's field of view. By default, the sphere is approximately human-sized. This function can be used to see if teleporting an npc to a navpoint will cause popping or if a hidden vehicle at a location can be safely shown. |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |