navpoint_in_player_fov(navpoint_name[, player_name[, radius]])

Parameters:
navpoint_name (string) name of the navpoint
player_name (string, optional) name of the player (defaults to "#PLAYER1#")
radius (float, optional) radius of the sphere (defaults to 1.25)
 
Returns:
none

Description:
Check to see if a sphere positioned above a navpoint is in the player's field of view.

By default, the sphere is approximately human-sized. This function can be used to see if teleporting an npc to a navpoint will cause popping or if a hidden vehicle at a location can be safely shown.

 

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Last updated: Tue, 09 Aug 2011 11:32:15