npc_refire_rate_override(npc_name[, refire_rate])

Parameters:
npc_name (string) Name of the NPC to override their refire rate
refire_rate (optional, int) New refire rate (in milliseconds), or -1 to use the default refire rate for the weapon (defaults to -1)
 
Returns:
none

Description:
Override the default refire rate for an NPC (for their current weapon)
 

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Last updated: Tue, 09 Aug 2011 11:32:15