npc_refire_rate_override(npc_name[, refire_rate]) |
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Parameters: |
npc_name | | (string) Name of the NPC to override their refire rate |
refire_rate | | (optional, int) New refire rate (in milliseconds), or -1 to use the default refire rate for the weapon (defaults to -1) |
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Returns: |
none |
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Description: |
Override the default refire rate for an NPC (for their current weapon) |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |