object_indicator_add(object_name, asset_id[, flags[, sync_type[, fade_dist]]]) |
|
Parameters: |
object_name | | (table or string) table of names of the objects to add indicators to (or a single object, table of tables, etc.) |
asset_id | | (int) ID of the indicator asset to use |
flags | | (int, optional) flags for the object indicator (defaults to OI_FLAGS_DEFAULT) |
sync_type | | (enumeration, optional) synchronization type (SYNC_LOCAL = affects local player, SYNC_REMOTE = affects remote player, or SYNC_ALL = affects both players; defaults to SYNC_ALL) |
fade_dist | | (float, optional) distance to start fading if the OI_FLAG_FADE flag is specified (default, 100.0) |
|
Returns: |
none |
|
Description: |
Add object indicators to a table (or single object) of NPCs, vehicles, items, or anything else that's set up in object_indicator.h Returns the number of object indicators that were added |
|
|
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |