object_indicator_remove(object_name[, sync_type]) | ||
Parameters: | ||
object_name | (table or string) table of names of the objects to remove indicators from (or a single object, table of tables, etc.) | |
sync_type | (enumeration, optional) synchronization type (SYNC_LOCAL = affects local player, SYNC_REMOTE = affects remote player, or SYNC_ALL = affects both players; defaults to SYNC_ALL) | |
Returns: | ||
none | ||
Description: | ||
Remove object indicators from a table (or single object) of NPCs, vehicles, items, or anything else that's set up in object_indicator.h | ||
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |