object_indicator_remove(object_name[, sync_type]) |
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Parameters: |
object_name | | (table or string) table of names of the objects to remove indicators from (or a single object, table of tables, etc.) |
sync_type | | (enumeration, optional) synchronization type (SYNC_LOCAL = affects local player, SYNC_REMOTE = affects remote player, or SYNC_ALL = affects both players; defaults to SYNC_ALL) |
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Returns: |
none |
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Description: |
Remove object indicators from a table (or single object) of NPCs, vehicles, items, or anything else that's set up in object_indicator.h |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |