object_indicator_remove(object_name[, sync_type])

Parameters:
object_name (table or string) table of names of the objects to remove indicators from (or a single object, table of tables, etc.)
sync_type (enumeration, optional) synchronization type (SYNC_LOCAL = affects local player, SYNC_REMOTE = affects remote player, or SYNC_ALL = affects both players; defaults to SYNC_ALL)
 
Returns:
none

Description:
Remove object indicators from a table (or single object) of NPCs, vehicles, items, or anything else that's set up in object_indicator.h
 

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Last updated: Tue, 09 Aug 2011 11:32:15