| object_indicator_remove(object_name[, sync_type]) | 
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| Parameters: | 
| object_name |  | (table or string) table of names of the objects to remove indicators from (or a single object, table of tables, etc.) | 
| sync_type |  | (enumeration, optional) synchronization type (SYNC_LOCAL = affects local player, SYNC_REMOTE = affects remote player, or SYNC_ALL = affects both players; defaults to SYNC_ALL) | 
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| Returns: | 
| none | 
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| Description: | 
| Remove object indicators from a table (or single object) of NPCs, vehicles, items, or anything else that's set up in object_indicator.h | 
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| back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15
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