on_attack_performed(func_name, name)

Parameters:
func_name (string) name of the function, or "" to unregister the event
name (srting) name of the character
 
Returns:
none

Description:
Register a callback function for when a character performs an attack.

When the callback is executed, the following parameters are passed to it:
 - (string) name of the character
 - (string) name of the weapon that was used, or "unarmed" if no weapon was used
 - (string) type of the attack (can be "melee", "firearm", or "thrown")

 

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Last updated: Tue, 09 Aug 2011 11:32:15