on_collision(func_name, vehicle_name) |
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Parameters: |
func_name | | (string) name of the function, or "" to unregister the event |
vehicle_name | | (string) name of the vehicle (or name of the player, to trigger whenever the player's vehicle is in a collision) |
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Returns: |
none |
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Description: |
Register a callback function for when a vehicle collides with a mover, another vehicle, or the world. When the callback is executed, the following parameters are passed to it: - (string) name of the vehicle that the callback is associated with - (string) name of the mover/vehicle that was collided with; or nil, if the collision was with the world - (float) relative speed of impact, in m/s Note that this event is not triggered when the vehicle collides with a pedestrian. To set up a callback for that event, use on_hit_ped. |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |