| on_game_time_trigger(func_name, seconds[, minutes[, hours[, days[, months[, years]]]]]) |
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| Parameters: |
| func_name | | (string) name of the function, or "" to unregister the event |
| seconds | | (integer) number of seconds to delay |
| minutes | | (integer, optional) number of minutes to delay (defaults to 0) |
| hours | | (integer, optional) number of hours to delay (defaults to 0) |
| days | | (integer, optional) number of days to delay (defaults to 0) |
| months | | (integer, optional) number of months to delay (defaults to 0) |
| years | | (integer, optional) number of years to delay (defaults to 0) |
| |
| Returns: |
| none |
|
| Description: |
| Register a callback function to be called after a certain amount of game time (not real time) has elapsed. |
| |
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| back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:16 |