on_game_time_trigger(func_name, seconds[, minutes[, hours[, days[, months[, years]]]]]) | ||
Parameters: | ||
func_name | (string) name of the function, or "" to unregister the event | |
seconds | (integer) number of seconds to delay | |
minutes | (integer, optional) number of minutes to delay (defaults to 0) | |
hours | (integer, optional) number of hours to delay (defaults to 0) | |
days | (integer, optional) number of days to delay (defaults to 0) | |
months | (integer, optional) number of months to delay (defaults to 0) | |
years | (integer, optional) number of years to delay (defaults to 0) | |
Returns: | ||
none | ||
Description: | ||
Register a callback function to be called after a certain amount of game time (not real time) has elapsed. | ||
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:16 |