For vehicles, when the callback is executed, the following parameters are passed to it:
- (string) name of the vehicle that was damaged
- (string) name of the character or vehicle responsible for causing the damage
- (string) name of the event/object that caused the damage
This can be: "car", "explosion", "bullet", "level object", "melee", "world", "human", "fire", "wind", "kneecapper", "sonic", ""
- (int) amount of damage applied
- (int) number of hit points left in the tire