qte_start(player_name, qte_name, function_name[, anim_partner_name[, desynced]]) |
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Parameters: |
player_name | | (string) player to activate the QTE on |
qte_name | | (string) name of the QTE sequence to start |
function_name | | (string) name of the LUA function to call on completion |
anim_partner_name | | (optional, string) name of the animation partner for the QTE (defaults to nil) |
desynced | | (optional, boolean) TRUE if the QTE should be desynced in coop, false to play normally (defaults to false) |
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Returns: |
none |
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Description: |
Starts the loaded QTE on both clients. |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |