qte_start(player_name, qte_name, function_name[, anim_partner_name[, desynced]])

Parameters:
player_name (string) player to activate the QTE on
qte_name (string) name of the QTE sequence to start
function_name (string) name of the LUA function to call on completion
anim_partner_name (optional, string) name of the animation partner for the QTE (defaults to nil)
desynced (optional, boolean) TRUE if the QTE should be desynced in coop, false to play normally (defaults to false)
 
Returns:
none

Description:
Starts the loaded QTE on both clients.
 

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Last updated: Tue, 09 Aug 2011 11:32:15