| qte_start(player_name, qte_name, function_name[, anim_partner_name[, desynced]]) |
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| Parameters: |
| player_name | | (string) player to activate the QTE on |
| qte_name | | (string) name of the QTE sequence to start |
| function_name | | (string) name of the LUA function to call on completion |
| anim_partner_name | | (optional, string) name of the animation partner for the QTE (defaults to nil) |
| desynced | | (optional, boolean) TRUE if the QTE should be desynced in coop, false to play normally (defaults to false) |
| |
| Returns: |
| none |
|
| Description: |
| Starts the loaded QTE on both clients. |
| |
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| back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |