set_attack_enemies_flag(name[, should_attack])

Parameters:
name (string) name of the NPC
should_attack (boolean, optional) set to true to make the NPC start attacking non-player enemies on sight, or false to stop (defaults to true)
 
Returns:
none

Description:
Make an NPC start/stop attacking non-player enemies on sight.
 

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Last updated: Tue, 09 Aug 2011 11:32:16