set_attack_player_flag(name[, should_attack]) |
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Parameters: |
name | | (string) name of the NPC |
should_attack | | (boolean, optional) set to true to make the NPC attack the player on sight, or false to stop (defaults to true) |
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Returns: |
none |
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Description: |
Make an NPC start/stop attacking the player on sight. |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:16 |