| set_civilians_flee(flee[, kamikaze_helis[, flee_from_name]]) |
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| Parameters: |
| flee | | (bool) TRUE if all civilians should flee (both peds and ambient civilian vehicles), FALSE if they should stop fleeing |
| kamikaze_helis | | (bool, optional) TRUE [default] if arriving notoriety helis should sometimes kamikaze near player, FALSE otherwise |
| flee_from_name | | (string, optional) Name of the object the pedestrians should flee from (if not specified will flee from current position) |
| |
| Returns: |
| none |
|
| Description: |
| Set all ambient pedestrians into a panicked state |
| |
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| back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |