set_civilians_flee(flee[, kamikaze_helis[, flee_from_name]]) | ||
Parameters: | ||
flee | (bool) TRUE if all civilians should flee (both peds and ambient civilian vehicles), FALSE if they should stop fleeing | |
kamikaze_helis | (bool, optional) TRUE [default] if arriving notoriety helis should sometimes kamikaze near player, FALSE otherwise | |
flee_from_name | (string, optional) Name of the object the pedestrians should flee from (if not specified will flee from current position) | |
Returns: | ||
none | ||
Description: | ||
Set all ambient pedestrians into a panicked state | ||
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |