set_cower_variant() | ||
Parameters: | ||
none | ||
Returns: | ||
none | ||
Description: | ||
override what cower state you want the AI to use. name: variant: 0 = hunched, 1 = laydown, 2 = on knee, 3 = other knee, 4 = in a ball | ||
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |