set_max_hit_points(obj_name, new_hp[, full_hp]) |
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Parameters: |
obj_name | | (string) name of the object (can be a character, vehicle, or mover) |
new_hp | | (integer) new maximum number of hit points |
full_hp | | (boolean, optional) set to true if the object's current hit points should be set to the new maximum, or false to keep the current hit points as is (defaults to false) |
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Returns: |
none |
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Description: |
Set an object's maximum number of hit points. |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |