| set_script_animation_state(character_name[, state_name]) |
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| Parameters: |
| character_name | | (string) name of the character |
| state_name | | (string, optional) name of the animation state, or nil to clear the script animation state (defaults to nil) |
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| Returns: |
| none |
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| Description: |
| Set the current animation state for a character. Script animations cannot be overridden by other gameplay systems, so AI should be disabled |
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| back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |