set_script_animation_state(character_name[, state_name])

Parameters:
character_name (string) name of the character
state_name (string, optional) name of the animation state, or nil to clear the script animation state (defaults to nil)
 
Returns:
none

Description:
Set the current animation state for a character. Script animations cannot be overridden by other gameplay systems, so AI should be disabled
 

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Last updated: Tue, 09 Aug 2011 11:32:15