skydive_move_to_check_done(human_name, path_name, is_path, idx)

Parameters:
human_name (string) name of the human to move
path_name (string) navpoint/path to move to/along
is_path (boolean) TRUE if path_name is a path, FALSE if it is a navpoint
idx (integer) maximum angle from the player for the AI attack region
 
Returns:
none

Description:
Check if a human has finished a skydive move pathfind
 

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Last updated: Tue, 09 Aug 2011 11:32:15