| skydive_move_to_do(human_name, path_name, is_path[, idx[, full_speed[, forced_dive]]]) | 
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| Parameters: | 
| human_name |  | (string) name of the human to move | 
| path_name |  | (string) navpoint/path to move to/along | 
| is_path |  | (boolean) TRUE if path_name is a path, FALSE if it is a navpoint | 
| idx |  | (optional, integer) Index to the a specific knot on the path to move to (defaults to 0) | 
| full_speed |  | (optional, bool) TRUE if the human should start at full speed, false if they should start at their current speed (defaults to false) | 
| forced_dive |  | (optional, bool) TRUE to force the human into a dive where they cannot shoot, FALSE if they should use default skydiving states (defaults to false) | 
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| Returns: | 
| none | 
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| Description: | 
| Tell a human to move to a point or along a path | 
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| back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15
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