skydive_move_to_do(human_name, path_name, is_path[, idx[, full_speed[, forced_dive]]]) |
|
Parameters: |
human_name | | (string) name of the human to move |
path_name | | (string) navpoint/path to move to/along |
is_path | | (boolean) TRUE if path_name is a path, FALSE if it is a navpoint |
idx | | (optional, integer) Index to the a specific knot on the path to move to (defaults to 0) |
full_speed | | (optional, bool) TRUE if the human should start at full speed, false if they should start at their current speed (defaults to false) |
forced_dive | | (optional, bool) TRUE to force the human into a dive where they cannot shoot, FALSE if they should use default skydiving states (defaults to false) |
|
Returns: |
none |
|
Description: |
Tell a human to move to a point or along a path |
|
|
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |