sync_from_player(player_name)

Parameters:
player_name (string) name of the player
 
Returns:
(enumeration) SYNC_REMOTE, if the player is REMOTE_PLAYER; SYNC_LOCAL, if the player is LOCAL_PLAYER; else SYNC_ALL

Description:
Determine the synchronization type from a player name.
 

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Last updated: Tue, 09 Aug 2011 11:32:16