sync_from_player(player_name) |
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Parameters: |
player_name | | (string) name of the player |
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Returns: |
(enumeration) SYNC_REMOTE, if the player is REMOTE_PLAYER; SYNC_LOCAL, if the player is LOCAL_PLAYER; else SYNC_ALL |
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Description: |
Determine the synchronization type from a player name. |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:16 |