teleport(char_name, navpoint_name[, exit_vehicle[, reset_camera_orient[, offset_x[, offset_y[, offset_z[, check_for_obstacles]]]]]]) |
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Parameters: |
char_name | | (string) name of the character |
navpoint_name | | (string) name of the navpoint |
exit_vehicle | | (boolean, optional) set to true if the player should be removed from any vehicle he is in, or false to teleport the vehicle as well; this parameter is ignored if teleporting an NPC (defaults to false) |
reset_camera_orient | | (boolean, optional) set to false if the camera orient should not be reset during the teleport. (defaults to true) |
offset_x | | (float, optional) amount to offset the human from the navpoint in the x plane. (defaults to 0.0) |
offset_y | | (float, optional) amount to offset the human from the navpoint in the y plane. (defaults to 0.0) |
offset_z | | (float, optional) amount to offset the human from the navpoint in the z plane. (defaults to 0.0) |
check_for_obstacles | | (float, optional) set to true to check for obstacles in the way at the spawn location, false otherwise. Only valid for NPCs. (IF SET TO FALSE, THE HUMAN MAY BE TELEPORTED INTERSECTING WITH ANOTHER OBJECT) (defaults to true) |
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Returns: |
none |
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Description: |
Teleport a character to a navpoint. When teleporting the player, any followers will automatically be teleported along with the player. |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |