| teleport_to_object(char_name, object_name[, exit_vehicle[, reset_camera_orient[, offset_x[, offset_y[, offset_z[, heading_offset]]]]]]) |
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| Parameters: |
| char_name | | (string) name of the character |
| object_name | | (string) name of the navpoint |
| exit_vehicle | | (boolean, optional) set to true if the player should be removed from any vehicle he is in, or false to teleport the vehicle as well; this parameter is ignored if teleporting an NPC (defaults to false) |
| reset_camera_orient | | (boolean, optional) set to false if the camera orient should not be reset during the teleport. (defaults to true) |
| offset_x | | (float, optional) amount to offset the human from the navpoint in the x plane. (defaults to 0.0) |
| offset_y | | (float, optional) amount to offset the human from the navpoint in the y plane. (defaults to 0.0) |
| offset_z | | (float, optional) amount to offset the human from the navpoint in the z plane. (defaults to 0.0) |
| heading_offset | | (float, optional) heading offset (in degrees) from the source target. (defaults to 0.0) |
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| Returns: |
| none |
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| Description: |
| Teleport a character to a navpoint. When teleporting the player, any followers will automatically be teleported along with the player. |
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| back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |