teleport_to_object(char_name, object_name[, exit_vehicle[, reset_camera_orient[, offset_x[, offset_y[, offset_z[, heading_offset]]]]]]) |
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Parameters: |
char_name | | (string) name of the character |
object_name | | (string) name of the navpoint |
exit_vehicle | | (boolean, optional) set to true if the player should be removed from any vehicle he is in, or false to teleport the vehicle as well; this parameter is ignored if teleporting an NPC (defaults to false) |
reset_camera_orient | | (boolean, optional) set to false if the camera orient should not be reset during the teleport. (defaults to true) |
offset_x | | (float, optional) amount to offset the human from the navpoint in the x plane. (defaults to 0.0) |
offset_y | | (float, optional) amount to offset the human from the navpoint in the y plane. (defaults to 0.0) |
offset_z | | (float, optional) amount to offset the human from the navpoint in the z plane. (defaults to 0.0) |
heading_offset | | (float, optional) heading offset (in degrees) from the source target. (defaults to 0.0) |
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Returns: |
none |
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Description: |
Teleport a character to a navpoint. When teleporting the player, any followers will automatically be teleported along with the player. |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |