teleport_vehicle_to_object(vehicle_name, object_name[, offset_x[, offset_y[, offset_z[, heading_offset[, on_ground[, use_root_controller]]]]]])

Parameters:
vehicle_name (string) name of the vehicle (or player to get the vehicle from)
object_name (string) name of the navpoint
offset_x (float, optional) X-axis offset in reference object's local coordinates . (defaults to 0.0)
offset_y (float, optional) Y-axis offset in reference object's local coordinates. (defaults to 0.0)
offset_z (float, optional) Z-axis offset in reference object's local coordinates. (defaults to 0.0)
heading_offset (float, optional) heading offset (in degrees) from the source target. (defaults to 0.0)
on_ground (boolean, optional) TRUE if the vehicle is being teleported to the ground, FALSE otherwise
use_root_controller (boolean, optional) TRUE if root pos/orient of the reference object's root controller should be used.
 
Returns:
none

Description:
Teleport a character to a navpoint.
 

back to indexSR3 Script Action Documentation
Last updated: Tue, 09 Aug 2011 11:32:15