turn_invulnerable(name[, allow_player_damage])

Parameters:
name (string) name of the character
allow_player_damage (boolean, optional) set to true to leave the character vulnerable to damage received from the player (defaults to false)
 
Returns:
none

Description:
Make a character invulnerable to damage.
 

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Last updated: Tue, 09 Aug 2011 11:32:15