turn_to(name, target[, orient])

Parameters:
name (string) name of the character
target (string) name of the object (can be a navpoint, or character, or other scripted object)
orient (boolean, optional) set to true to make the character face the same direction that the object is facing, or false to make the character face the object (defaults to false)
 
Returns:
none

Description:
Make a character turn to face an object (or turn to face the same direction as the object).

This function blocks until the character has finished turning.

 

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Last updated: Tue, 09 Aug 2011 11:32:16