vehicle_anim_start(veh_name, state_name, action_name[, speed_multiplier]) |
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Parameters: |
veh_name | | (string) name of the vehicle |
state_name | | (string) name of the animation state (can be NULL) |
action_name | | (string) name of the animation action (can be NULL) |
speed_multiplier | | (optional, float) multiplier to apply to a vehicle action (has no effect if playing a state) |
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Returns: |
none |
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Description: |
Start playing a vehicle animation If the state is present, this will play the state. If the action is present, it will play the action. If both are present, it will play the action and move to the state. If neither are present, we assert! |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:16 |