vehicle_component_detach(vehicle_name, component_name[, create_debris[, use_impact_sound[, delay_before_impact_sound[, shatter_glass]]]])

Parameters:
vehicle_name (string) name of the vehicle
component_name (string) name of the vehicle component to detach
create_debris (boolean, optional) set to true if the component should create a debris object (defaults to true)
use_impact_sound (boolean, optional) set to true if an impact sound for the component should be played (defaults to true)
delay_before_impact_sound (int, optional) amount of time to delay the impact sound (defaults to 0)
shatter_glass (boolean, optional) set to true if the child glass components should be shatters (defaults to false)
 
Returns:
none

Description:
Detaches a specific component from a vehicle
 

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Last updated: Tue, 09 Aug 2011 11:32:15