| vehicle_component_detach(vehicle_name, component_name[, create_debris[, use_impact_sound[, delay_before_impact_sound[, shatter_glass]]]]) |
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| Parameters: |
| vehicle_name | | (string) name of the vehicle |
| component_name | | (string) name of the vehicle component to detach |
| create_debris | | (boolean, optional) set to true if the component should create a debris object (defaults to true) |
| use_impact_sound | | (boolean, optional) set to true if an impact sound for the component should be played (defaults to true) |
| delay_before_impact_sound | | (int, optional) amount of time to delay the impact sound (defaults to 0) |
| shatter_glass | | (boolean, optional) set to true if the child glass components should be shatters (defaults to false) |
| |
| Returns: |
| none |
|
| Description: |
| Detaches a specific component from a vehicle |
| |
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| back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |