vehicle_enter(name, vehicle_name[, seat[, block[, force_hijack_success[, block_until_visual[, override_action]]]]])

Parameters:
name (string) name of the character
vehicle_name (string) name of the vehicle
seat (integer, optional) index of the seat to enter (defaults to 0, the driver's seat)
block (boolean, optional) set to true to block until vehicle entry is finished (defaults to true)
force_hijack_success (boolean, optional) set to true to force any hijacks to automatically succeed (defaults to false)
block_until_visual (boolean, optional) if blocking, only block until the human is visualy in vehicle instead of waiting until the enter is completely finished (defaults to false)
override_action (string, optional) action to play instead of standard vehicle entry actions
 
Returns:
none

Description:
Make a character enter vehicle.
 

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Last updated: Tue, 09 Aug 2011 11:32:16