| vehicle_pathfind_to(name, path[, use_navmesh[, stop_at_goal[, force_path[, suppress_errors]]]]) |
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| Parameters: |
| name | | (string) name of the vehicle |
| path | | (string) name of scripted path or navpoint to pathfind through |
| use_navmesh | | (boolean, optional) set to true if the car should pathfind using the navmesh, or false if it should pathfind using traffic splines (defaults to false) |
| stop_at_goal | | (boolean, optional) set to true if the vehicle should stop upon reaching the final destination (defaults to true) |
| force_path | | (boolean, optional) set to true to ignore the current position to support looping (defaults to false) |
| suppress_errors | | (boolean, optional) set to true to suppress errors (defaults to false) |
| |
| Returns: |
| none |
|
| Description: |
| Make a vehicle pathfind through a series of navpoints. |
| |
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| back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |