vehicle_set_keyframed_physics(vehicle_name, keyframed) | ||
Parameters: | ||
vehicle_name | (string) Name of the vehicle. | |
keyframed | (boolean) Whether to use keyframed or dynamic. | |
Returns: | ||
none | ||
Description: | ||
Switches a vehicle to keyframed or dynamic physics. | ||
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:16 |